Game genie de super mario world
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Added a good invincibility for Gunstar Heroes. Pro Wrestling. Super Nintendo Entertainment System. Super Mario World 2 : Yoshi's Island. Super Metroid. Top 10 players. If a level has more than 1 exit the level will contain a red dot on the map as shown in the picture to the right hand side.
The music will then change. A Caribbean version of the classic Mario theme will play with steal drums. Climb and Carry An Item : Stand next to a vine with an item. Hold Up and release Y to throw the object into the air, and quickly climb the vine while holding Y. Mario will automatically catch the item as it falls, and may continue to climb the vine. Then, clear Donut Secret using the keyhole.
Finally, beat the Donut Secret Ghost House in the secret exit. The normal exit takes you to the pipe. The secret exit You have to find the secret door, and kill the Big Boo boss will take you to Star Road. To unlock Special Zone Complete all five stages in star zone by finding the keys and putting them in the keyholes and crossing the end stage goal. There are four special switch palaces in super mario world.
When you play levels you will see some blocks with one of four coloured dotted lines around them. At first you will be able to jump through the blocks but after you have found the switch palace for that block the block will become solid so you can jump on the block and some blocks have items in them.
Sometimes these blocks can be used to access secret areas in the game. To find these switch palaces follow the instructions below. The yellow switch is located in the first world section. Keep going left from the beginning of the game on the world map until you reach the Yellow Switch Palace, already shown on the map. Go to Forest of Illusion 2. Continue through the level until you reach the end direct path to the level goal. Instead of going all the way right, go left. None of the unused bonuses appear correctly; the 5-Up pulls its attributes from the code following the bonus sprite attribute table, while the coin bonus graphics simply don't exist.
Though none of the game's levels feature more than two or three Wigglers in a row due to their processing overhead and large sprite count , it is possible to revert them to their calm state by scrolling them off and back onscreen while floating with the cape, at which point they can be stomped on again to increase the bonus count.
The easiest place to do this in the game is in Forest of Illusion 1, on the log platforms above the keyhole.
Extracting the graphic files through Lunar Magic and viewing them through YY-CHR, the GFX31, which contains the Special World changed enemies, has an unmodified duplicate of the Galoomba graphics, which are actually used by the game when the Special World has been cleared. It's possible that at one point, clearing the Special World would have made these enemies change appearance drastically just like they did on the GBA remake. They don't have similar sprites for the falling through parachutes graphics on the graphics bank however, so using non-identical graphics for the enemy in this graphic file would cause both designs to clash.
Hold L and press A once, and you'll be able to fly provided you have a cape as soon as you start running. Hold L and press A again, and you will be able to move Mario anywhere in the stage. Hold Y to speed up Mario's movement, or press L and A again to return to normal gameplay. This was removed in the European version. Additionally, if you go past the seventh and final "defeated Koopaling" scene, you can view the credits.
Press Start then Select to complete the level via the "normal" route, or hold A or B while pressing Select to complete the level via the secret goal, if the level has one. However, you cannot pass through locked doors. Super Mario World has a little-known category of secrets, where having Mario touch four invisible and silent trigger points in a level in the correct order will cause a 1-Up to spawn.
The only way to discover these in-game is to stumble across them by chance some are much more obscure than others , but Lunar Magic 's level editor will show their locations on maps that include them. It's relatively well known that if you stare down a Boo Buddy for approximately eight real-time seconds, it'll briefly make a face at you. These frames are also used for other Boo-related enemies, like Circling Boo Buddies. However, less widely known is that Big Boos also have a similar behavior.
They, however, require you to wait for approximately sixteen real-time seconds before reacting, double the time. The popular theory of levels that are represented as a big dot in the overworld map is that these are long levels, but some levels don't actually meet this criteria. Big red dotted levels actually seem to represent big split points, meaning they have secret exits leading to alternate routes that have fortresses which can't be reached through the main route:.
None of this applies to the only yellow big dotted level in the game, Vanilla Dome 3, which still remains a mystery. If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support! From The Cutting Room Floor.
This page contains changes which are not marked for translation. Other languages:. File: SMWLayer2. Source: IsoFrieze. Source: Supper Mario Broth. The Mario series. The Yoshi series. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion. Views Read View source View history. This page was last edited on 19 December , at Content is available under Attribution 3. This game has a development article This game has a prerelease article This game has a notes page.
To do: Document the discoveries posted here. Bonus theme oddity? Screen size oddity. Development Info. Prerelease Info. Version Differences Those dolphins had it coming.
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