Sonic 3d blast sega saturn game over




















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Pokemon Fire Red. When it comes to music, Saturn wins hands-down! The gameplay is virtually the same, aside from the one major difference of the Special stages between the two games. The special stage in the Genesis version of the game is a pseudo-3D bridge where you collect rings and dodge spikes.

The Saturn version of Sonic 3D Blast features a fully 3D special stage that is very similar to the one found in Sonic 2 , the half-pipe where you collect coins and avoid mines. The Saturn version of the game fixes this so that you can obtain only one emerald per stage, and the special stages are much harder to boot, being in the style of the half-pipe of Sonic 2.

Discuss this article in our forum. The reason the game play was identical is that I tried very hard to make it so, we had 4 months to develop the game from scratch we started at the beginning of July and it was in stores by Thanksgiving. I wrote the program that converted the code from the Genesis code into C code for the Saturn, and Stephen did the code that displayed sprites etc converting the memory layout used in the Genesis version.

After 3 months we had a fully working game, and then we spent 6 weeks adding polish rain effects, splashes, wobbly tiles, tilting bridge, background interaction the snow falling off the tree as you pass by, and similar effects. The maps were redone as the Genesis had characters and we used about characters on the maps and colors as well.

This is some fascinating insight into the development of the game! Thanks for the comment Neil. Would love to interview you sometime about your time at SEGA. I got many hours of joy from it. This really made a difference for me and I think it really makes the game feel a generation ahead of the Genesis version.

And not to mention, a completely new soundtrack that dynamically changes with each new act! So, below I've written some key points that differentiate the Saturn version from the Genesis version as well as some key developers and their previous works. First thing to note is the game has completely 3D special stages with Sonic, tails and Knuckles having full 3D models.

Very similar to what we saw with the character designs in Sonic Mania's Special Stages. The Saturn version has a new soundtrack done by Richard Jacques that dynamically changes during each of the 3 act stages. He was also one of the composers for the game Mass Effect. Sonic himself, enemies and bosses all have complex shadows. Genesis version also did this pretty well. Speed Shoes.

Sega's most celebrated character returns to breathe some life into the fading Genesis market. Cleverly designed levels and good 3D-rendered graphics make Sonic 3D Blast the best Genesis game in ages. As everybody's favorite hedgehog, you jump, spin dash, and now blast your way through seven huge levels to rescue Flickies from their robotic prisons. Distributed throughout the mazelike levels, Flickies are the keys to completing each act.

But beware of Dr. Robotnik and the many traps and obstacles you encounter. Unfortunately, trying to find a way out of each level can be frustrating early on. Because you play with an angled-over- head view, timing jumps, spin dashes, and Blast Attacks to destroy enemies or to catch moving platforms requires practice.



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